Sunday, May 30, 2010

Hunter's Beret


Hunter's Beret
http://www.megaupload.com/?d=Q4JH7NQM
http://www.mediafire.com/?wmzmmnumqw2

Ranger's hat, blah blah blah. You know the drill. More later.



(Attempt at witty text goes here)





Dancer's Tiara



Dancer's Tiara
http://www.megaupload.com/?d=FDVFV9MA
http://www.mediafire.com/?yeyxydwmmmy

So, I'm finally cracking down and getting the last of them done. As previously stated, I'm pretty much going to release the last one on the day of the anniversary. Got another one ready for release right after this, then two more between now and the 14th. In the meantime, I have a few tricks up my sleeve.





I feel pretty, oh so pretty~



No! Too pretty! Make it stop!

Thursday, May 20, 2010

Serge

Serge

I'm back, nerds!

Hooo, been a while hasn't it? Well rest assured, the wait was well worth it. Well...worth it for me. You are now following the exploits of a published freelance writer and college graduate. That's right, it's okay to bask in my glory...

No?

Fine then.

Anyway, this one's not so bad. That anime hair is the hardest part of the whole build, but I think I came up with a rather clever solution to some floating parts on the front. We'll see if you agree.


As ever, I'm terribly amused with my own antics.

So, I'm back. Currently looking for work, not finding any, subsequently have lots and lots of free time. I've made the terrible terrible mistake of reactivating my FFXI content IDs, and world-changed back to Cerberus, so if you're around, you'll find me by the name you know so well.

Got Dark Serge already printed, so that'll be next, but I'm going to start working on Kefka shortly thereafter. I'm determined to have him be the last page on my first wall of releases (you'll find out what that means after I release him). After that, I've got the FFXI Chocobos ready to go, and I'm going to force myself to finish the Artifact Helmets before I hit the second year anniversary (oh let's be honest, I'm going to time it so I release the last one on the second anniversary because I'm lame enough to think that's cool).

I'm on Windows 7 now, and I've been having a lot more success with 3D Ripper DX, so I'm looking to expand my game roster (expect some stuff from BioShock, Borderlands if I can get the ripper tweaked to run with that weird cell-shading stuff, and maybe some Wii games, as I recently acquired said console).

I'm also going to be at A-Kon in Dallas in a little over a week. Won't be doing anything like at the Arkansas festival, but I'll be wandering around with Chenille if you feel like offering some salutation. Was planning to having something for that SteamPunk RPG ready for playtesting by the convention, but generic laziness on the part of myself and my co-creator has lead to...well...it isn't ready. Anyway, we'll all be there, so track us down if you're in the neighborhood.



Notice: bonus effects from equipment do not stack.

Monday, February 8, 2010

Exdeath's Helmet



Exdeath's Helmet
http://www.mediafire.com/?zt2izzfdjne
http://www.megaupload.com/?d=DIXKHL34

Sorry about the ridiculous amount of time this took to get done. It actually only took about 4 hours to build, going pretty casually, then a bit longer to make the instructions and release pack.

There's no point in lying about it, I just haven't been feeling it lately. I rushed to get some models ready for the convention in November, then I had to wrestle with the last four finals I'd ever have to take for my B.A. in Philosophy, then I raced through Jack Sparrow in about a week anda half for Christmas. After all that, I just wasn't in the mood to get back to anything. I took some time off, actually played some video games (anyone who's been reading for a while will notice a cyclical pattern between my gaming and my papercrafting).

Now I'm in my last semester of college, and I feel it's fairly important to take it seriously. I'm also going to be needing to find a real job soon, so as I don't have to move back to Houston once I'm done with my work here in Denton. The truth is, I've been procrastinating with a lot of stuff because I've lined up a handful of serious, work-heavy projects, and I'm just not up for sitting down and trying to get a pose done for something as detailed as Kefka or Cloud. As such, it's easy to get distracted, and given this year's video game releases, that isn't going to get better any time soon.

Meanwhile, some friends and I are finally getting serious about working on a new Steampunk RPG system. I'll be posting any appropriate work related to it on DeviantArt (already have the world map up), but for now the development is mostly taking place on Google Docs. Once we've got something to show for it, progress will be posted on another blog. I'll let you know when the time comes, if you're interested.

I've made some changes to the Fan Section. Since everyone who contributes original content now have their own blogs, I've removed that particular section. If a certain proprietor of Paperkraft.net is reading, he would be wise to keep an eye on two of the newest additions to the crowd, Aravin and Aaron.



Finally, and THIS IS IMPORTANT, I've been thinking, we have enough Final Fantasy oriented designers now that we could make a blog specifically devoted to Final Fantasy papercraft, ala NintendoPapercraft. I've already reserved a Blogspot URL in case anyone's interested, so let me know if the idea intrigues you.


Now if you'll excuse me, I've got some stuff to read for a quiz tomorrow.



Oh and for the record, I think he should've been called Exodus.