Wednesday, December 29, 2010

In case it wasn't obvious...

If it wasn't already painfully obvious, I'm out of the game, so,
Consider this my official resignation. 

The site will stay up indefinitely, as will the MediaFire links, etc., and I'll still be around to answer questions and help out new designers and builders, but it would really be unwise to expect any new releases on this blog. 

I'd still like to do the big collection of tutorial videos I've been meaning to do for over a year now, so hopefully I'll still be able to make one big lasting contribution to the community.

Beyond that, you should all be familiar with my protégés by now, and if I can get them off their lazy asses (I'm one to talk), I should be able to pass on all my unfinished work to them. I'm always willing to take new creators under my proverbial wing, so if you'd like to get into this stuff, as regards the designing, or if you want to get yourself an unlocked copy of one of my old models for customizing, never hesitate to send me an email.

Apologies to anyone who is still waiting on one of the many models I once claimed I would inevitably complete. The reality is, they just aren't going to hit the market with my name attached (maybe with a credit for assisting, but that's it).

In all honesty, I wanted the Claptrap model to be my last great hurrah, but someone beat me to the punch, and did a rather magnificent job of it, if I may say so. So that's really the end of my designing career.

The being said, there should be a very fun video uploaded in the next month to my YouTube channel, so be sure to check that out.

zomgEdit: Here's them videos. Enjoy.

So if I might leave you with one last thought,
Keep it up kids, the community churns out amazing things every day.

Saturday, December 11, 2010

Anyone want free stuff?

I don't want to alarm anyone (not that anything I say could really be alarming anymore), but I'm getting rid of a bunch of my stuff, and if anyone in the DFW (Dallas - Fort Worth) area, specifically Denton and surrounding cities, wants some pre-made models, I'm looking to empty some shelf space.

Anything I can't give away is gonna get burned, which should make for some very fun YouTubing.

Shoot me an email if you're interested. My deviantArt account should give you an idea of what I've got. I'm keeping a handful of the more "important" models, but a lot of the rest has just gots to go.

UPDATE: I've scribbled a list of the stuff I'm definitely keeping. Everything else is free to claim. (see comments)

Thursday, October 7, 2010

Obligatory Birthday Post

Pretty self-indulgent, eh? Twenty-four years old. Guess there's no escaping it, I've become some sort of...


dun dun DUNNN!

Anyhoo, lookit!

So, the big problem is the Claptrap is grey. I don't know the first thing about using textures derived from materials libraries in .MAT form, so if anyone has some tips, they'd be much appreciated. There are plenty of other models that use the .MAT stuff too. I've been working with the original game on PC thus far (usually play on PS3, got the core game for PC on the cheap), but I'm planning to get the GOTY edition when it comes out in a week, so that'll add some cool stuff. 

Anyway, sorry about not...really...doing anything lately. Finally found some employment, which is good, but means I basically have no free time during the week. I'll try to get one some releases soon, getting most of the actual building done on weekends. Also hoping to get going on some more tutorial videos soon.

In the meantime, the Final Fantasy Papercraft group blog is making headway, so watch that instead of watching me do nothing.

...stay tuned?

Wednesday, August 18, 2010

Final Fantasy Papercraft

Just thought I'd let you guys know, the new group blog just went live. We're (and by we are, I mean Zinarei is) still working out some of the details, but for the most part, it's ready to go. Figured it was time to pull the trigger.


Tuesday, August 10, 2010

Dark Serge

Dark Serge

Heey, look at that, I finally finished building something I printed out six months ago...

So here's the deal: I'm still looking for a job, and quite honestly, getting a bit of the cabin fever. Ever had so much free time you end up doing absolutely nothing? It's pretty maddening...

Anyway, the new group blog is almost ready to go, but we still need to rally our designers. Seems a few of them have disappeared in the last few months. In any case, we're just about done posting our back models for the purposes of compilation, and Zinarei's been doing an epic job making the site look all spiffy and whatnot.

Now, I said I would knock out Kefka soon, for a wall I referenced, but after like 9 months, I'll level with you. It's a lot of work that, I may be willing to put forth eventually, but right now I'm just in too big a funk to get done. That being said, I've got a nice model of the BioShock Accu-Vox ready to build, and after that, I'm thinking Chocobos.

By the way, have a dingo.

Saturday, June 12, 2010

730 Days

Beast Helm

Well, here we are. It took me a year to get right, then another year to actually do it, but I've finally finished the project that started this whole mess. 730 days in the making.

In the last year we've built a feathered cap, an ascetic's band, a paladin's crest, the mage's hat, the warrior's mask, an assassin's guard, a caller's protrusion, the bat-wing helm, a fist-fighting bartender, humanity's dark destiny, the thief's cover, the prophylactic beanie, an eastern mask, a small-town sticky-fingers, the bardic round, a slot-machine guardian, a corporate copter, a convoluted antagonist, a puppeteer's cover, a shop-owning mole-bat, an educated man's hat, the horned helms of a man's dark side, a old pirate gambler, a man's dark side, his own redemption, an adjudicator's mask, a belted woman's dolls, a well-traveled pirate, some Christmas swag, mother's mask, a predicting patriot, the great tree's mask, a silent hero, the dancers' rings, a ranger's covering, the future of evolution, a samurai's mask, a pirate's hat, and finally a wild man's mask.

And that's with taking a few months off. Imagine what we can pull off in another year.

Thanks for reading. Stay tuned.

Friday, June 11, 2010

Corsair's Tricorne

Corsair's Tricorne

Second to last, a hat for a lucky pirate. Subject matter very dear to me.
Anyhow, last piece of the puzzle in less than 24 hours.

I feel the yellow teeth make it more authentically piratey.

Myochin Kabuto

Myochin Kabuto

Down to the home stretch. There'll be another one tomorrow (well later today if you want to get technical), then the final piece of the first year anniversary project on Saturday (which is not coincidentally the second anniversary).


Tuesday, June 1, 2010



First BioShock model, very exciting. Simple build, included textures for Plasmids, as well as Physical, Combat, and Engineering Tonics.

Expect more in the future. I'm thinking maybe an EVE Hypo next.

Sunday, May 30, 2010

Hunter's Beret

Hunter's Beret

Ranger's hat, blah blah blah. You know the drill. More later.

(Attempt at witty text goes here)

Dancer's Tiara

Dancer's Tiara

So, I'm finally cracking down and getting the last of them done. As previously stated, I'm pretty much going to release the last one on the day of the anniversary. Got another one ready for release right after this, then two more between now and the 14th. In the meantime, I have a few tricks up my sleeve.

I feel pretty, oh so pretty~

No! Too pretty! Make it stop!

Thursday, May 20, 2010



I'm back, nerds!

Hooo, been a while hasn't it? Well rest assured, the wait was well worth it. Well...worth it for me. You are now following the exploits of a published freelance writer and college graduate. That's right, it's okay to bask in my glory...


Fine then.

Anyway, this one's not so bad. That anime hair is the hardest part of the whole build, but I think I came up with a rather clever solution to some floating parts on the front. We'll see if you agree.

As ever, I'm terribly amused with my own antics.

So, I'm back. Currently looking for work, not finding any, subsequently have lots and lots of free time. I've made the terrible terrible mistake of reactivating my FFXI content IDs, and world-changed back to Cerberus, so if you're around, you'll find me by the name you know so well.

Got Dark Serge already printed, so that'll be next, but I'm going to start working on Kefka shortly thereafter. I'm determined to have him be the last page on my first wall of releases (you'll find out what that means after I release him). After that, I've got the FFXI Chocobos ready to go, and I'm going to force myself to finish the Artifact Helmets before I hit the second year anniversary (oh let's be honest, I'm going to time it so I release the last one on the second anniversary because I'm lame enough to think that's cool).

I'm on Windows 7 now, and I've been having a lot more success with 3D Ripper DX, so I'm looking to expand my game roster (expect some stuff from BioShock, Borderlands if I can get the ripper tweaked to run with that weird cell-shading stuff, and maybe some Wii games, as I recently acquired said console).

I'm also going to be at A-Kon in Dallas in a little over a week. Won't be doing anything like at the Arkansas festival, but I'll be wandering around with Chenille if you feel like offering some salutation. Was planning to having something for that SteamPunk RPG ready for playtesting by the convention, but generic laziness on the part of myself and my co-creator has lead isn't ready. Anyway, we'll all be there, so track us down if you're in the neighborhood.

Notice: bonus effects from equipment do not stack.

Monday, February 8, 2010

Exdeath's Helmet

Exdeath's Helmet

Sorry about the ridiculous amount of time this took to get done. It actually only took about 4 hours to build, going pretty casually, then a bit longer to make the instructions and release pack.

There's no point in lying about it, I just haven't been feeling it lately. I rushed to get some models ready for the convention in November, then I had to wrestle with the last four finals I'd ever have to take for my B.A. in Philosophy, then I raced through Jack Sparrow in about a week anda half for Christmas. After all that, I just wasn't in the mood to get back to anything. I took some time off, actually played some video games (anyone who's been reading for a while will notice a cyclical pattern between my gaming and my papercrafting).

Now I'm in my last semester of college, and I feel it's fairly important to take it seriously. I'm also going to be needing to find a real job soon, so as I don't have to move back to Houston once I'm done with my work here in Denton. The truth is, I've been procrastinating with a lot of stuff because I've lined up a handful of serious, work-heavy projects, and I'm just not up for sitting down and trying to get a pose done for something as detailed as Kefka or Cloud. As such, it's easy to get distracted, and given this year's video game releases, that isn't going to get better any time soon.

Meanwhile, some friends and I are finally getting serious about working on a new Steampunk RPG system. I'll be posting any appropriate work related to it on DeviantArt (already have the world map up), but for now the development is mostly taking place on Google Docs. Once we've got something to show for it, progress will be posted on another blog. I'll let you know when the time comes, if you're interested.

I've made some changes to the Fan Section. Since everyone who contributes original content now have their own blogs, I've removed that particular section. If a certain proprietor of is reading, he would be wise to keep an eye on two of the newest additions to the crowd, Aravin and Aaron.

Finally, and THIS IS IMPORTANT, I've been thinking, we have enough Final Fantasy oriented designers now that we could make a blog specifically devoted to Final Fantasy papercraft, ala NintendoPapercraft. I've already reserved a Blogspot URL in case anyone's interested, so let me know if the idea intrigues you.

Now if you'll excuse me, I've got some stuff to read for a quiz tomorrow.

Oh and for the record, I think he should've been called Exodus.

Friday, January 15, 2010

The Star Sibyl

The Star Sibyl

I probably could've had this done about two days after the Jenova's Mask release, but for some reason I was really dragging my feet.

Oh wait! I remember the reasons.

Anyway, I had the idea to do this one way back when I did the FFXI Process video. A tribute to the sovereign-seer of my old (virtual) home. Did a bit of simplifying on this one just to make the face buildable at scale. There are some tiny parts, but it's a lot better than it would've been if I'd left the eyelids in tact.

So, I start my final semester of university on Tuesday. It's basically a semester of electives to just fill out my hours, so I expect to have plenty of free time, but I also need to find employment so I'm not screwed into moving back in with my mother come graduation. So yeah, hopefully some free time, but not more than money can be made in.

Next models will be the Exdeath helmet (probably gonna be built on Sunday), followed by Serge and Dark Serge (if it wasn't obvious already, I'm trampling all over the project list), along with a gimmick Dingo stuck to the double-release. Look forward to those in the next few weeks.

Finally, I've been working on a big list of questions and concepts that I want to go into a massive (and I do mean massive) introduction to papercraft and tutorial on all the things contained therein. If you have any questions you want addressed, please email or instant message me.

By the way, this is awesome.

Tuesday, January 5, 2010

Jenova's Mask

Jenova's Mask

Remember the big crazy angel thing covering the Jenova tank at Nibelheim? The thing Sephiroth rips down and then you're like, "oh dear sweet lord, that woman has an eyeball in her bosom!"


Anyway, this is just the big suit thing edited down to the head. If you'd like to wear it as a mask (and scare the bejesus out of your FFVII playing friends), you can leave the eyes (or rather, lack thereof) out.


While we're at it, I've had this lying around for a while, been waiting for a Crisis Core release to tag it on. PDO only, as with so many of the Crisis Core gimmick models.

Now if you'll excuse me, I have got a monstrous pile of scrap paper to clean up after the FFIX party marathon.


Oh hey, look at that. First release of 2010. Fancy.