Showing posts with label Final Fantasy VII. Show all posts
Showing posts with label Final Fantasy VII. Show all posts

Wednesday, August 12, 2009

Yuffie



Yuffie
http://www.megaupload.com/?d=5TG9T6EK
http://www.mediafire.com/?5ilhimkumqm

Had to come up with something better than a generic standing pose, Chenille suggested that at least one member of the party should be sitting down in front, as per every group photo ever taken. I think it turned out alright, considering there's no game basis for this stance.




So the obvious thing is this leaves us with one member of the party left to build. I have a very rough idea of how I'd like to pose Vincent (I'm going to have to abandon the two I was previously considering), but it should turn out alright. He's considerably more detailed than most of the others. I'll probably try to do another FFXI helm soon if my ink cartridge holds out.

Anyway, there's been a bit of clamor for a "Fan Section," wherein people can submit their finished photos and whatnot. So far I haven't received anything from anyone (generally people never send me finished stuff, much less when I actually ask,) but hopefully I can round up some stuff. The minimal response I've gotten so far also indicates people might want to submit their own content-related models. Anything you want posted will go up, assuming it's appropriate.

If you'd like to submit something to the Fan Section, email it to me or send me a link to an upload by whichever means you like (My contact information can be found on the sidebar). I'll put a link to the Fan Section in the sidebar once I've got enough stuff to actually post.

You may also have noticed that I've finally taken the time to tag all my posts and place a labels section in the sidebar. Just minor tweaks people have asked for, etc.. Mainly things are grouped by the game from which they originate, but there are also some items like the "Blog Core" (Request Policy, Project List, Sandbox), and the "Obsolete" tag, posts bearing which contain links to models which have since been updated. All updated versions are in the Mediafire folder, which I reccomend everyone use for downloads anyway.

I'm also thinking about doing some more videos soon. Generic stuff like scratch posing in 3DS Max, the process for Crisis Core extraction, and eventually Dissidia stuff (gonna wait for the American release, for obvious legal reasons). If you have any specific design related questions that you'd like answered, ask them in the next week or so, and I'll find some good examples to demonstrate an answer in a video.

In the meantime, send in your finished photos, make requests, think of some design questions, and keep building.

Thursday, July 9, 2009

Tifa


Tifa

Finally trying to get around to finishing the party. I've got a pose for Yuffie that should be pretty good, but I'm still at a loss for Vincent. The two poses I was considering were completely ridiculous. They look mighty cool in the digital, but when you try to turn that into paper, there's so much overlap as to make it either unbuildable, or a really unsatisfying layout. I'll come up with something, I always do.

Also, if you're paying real close attention (specifically to the instructions and finished photos), you may have noticed a loss of quality in my photography. Accidentally dropped my camera a few builds back. It rolled off a cushioned ottoman onto a fairly thick carpet, but it just hasn't been the same since. Afraid it's an issue we're just gonna have to deal with for now.


In other news: Chenille (you remember Chenille, the one who did that amazing banner directly above this post?) is going to be trying her hand at some design work with the Chrono Cross incarnations of Ozzie, Slash, and Flea. Well, specifically Slash first, but I'm going to giving as many pointers as necessary to make it work so that she continues on to do the whole set. She seems hesitant, but I'm quite sure that an overwhelming response from the readers might help shove her off that proverbial cliff (...may not have been the best metaphor...). So, expect that in the relatively near future. Or relatively distant future. Or maybe never at all. I believe her exact quote was, "I'm still scared to epic fail the whole thing."


The lesson learned? Never ever tell me you're afraid to try something, or I'm 'on make ya.

Back with more releases soon.

Sunday, April 5, 2009

Stands



Put together a few stands, made a new directory in the Mediafire folder.

http://www.mediafire.com/?sharekey=9a3870cea0d9926fd5a101cf914073b4ac6bae7dd045e0e4


The "small" stands are of the 7-pointed variety. The problem is, to make stands of that shape large enough to fit models with footprints like Cait Sith, they have to be so large as to be unbuildable. Or at least illogical. Anyway, the small stands will fit the regular sized FFVII models. The "large" stands are much simpler; just textured boxes. The nameplates will fit on any stand. I've uploaded more nameplates than I've already finished models for, but they'll all get done eventually...I think.

The stands are all hollow. That is to say, they have no bottom face. This makes them easier to build (especially at the necessary scale), but just as strong if you make them with cardstock. So as always, I advise using cardstock for the stands.

Mostly, making new stands is just a matter of browsing the game textures and picking things that look interesting. Imagination? I guess you could say...
I'll continually update the folder, so check it regularly if you like. I'll also work on making stands for other models.


My recommendations for good combinations:
(models with their appropriate plates)


Highwind stand, Cid model

Bloody Shinra Tower stand, "Jenova's Head" Sephiroth model

Train Tracks stand, Barret model

Temple of the Ancients stand, Aerith model

Battle Arena stand, Zack model (maybe Shinra Tower?)


You get the idea...mix'n'match as you please.



Oh, and remember to set your print settings to Landscape when printing out the nameplates.

Saturday, March 28, 2009

3-28-09: The Day of Cloud



Cloud
http://www.mediafire.com/?ggitgnmzrmz
http://www.megaupload.com/?d=FYKZM12C

Well here he is. I've had this model ready for release for a few weeks now, just waiting for Ninjatoes to finish his Kingdom Hearts version, and he has. You'll notice there are some changes I've recently adopted in my layouts/finished photos/instructions that aren't present in this model. Like I said...couple of weeks.


Well...what are you sitting around here for? Get over to Ninjatoes' site and get started on the better of the two models.

http://ninjatoes.wordpress.com/2009/03/28/final-fantasy-vii-kingdom-hearts-cloud-strife/
http://ninjatoes.blogspot.com/2009/03/final-fantasy-vii-kingdom-hearts-cloud.html



If you'll excuse me, I've got a spikey haired blonde boy to get building.



EDIT:



Just finished up. Are you ready for it? Here's my patented "why I'm so slow," excuse: Would've finished last night, but in the last few weeks, Sunday has become reserved for D&D. That and when I got home around 2 this morning, I had to start doing late homework and cram for a Japanese exam that took place about 11 hours later (I'll make a B if I'm lucky...).

I was considering doing this big Red Hollow Cylinder gag, joke about one showing up in my apartment, despite never having built one, then it attacking me, series of funny pictures, etc.

Laziness says I'm not gonna bother...

Oh! And would you look at that, he's already right at home amongst other Ninjatoes models.


Righto, back to work for me.



Good lord, did I really just mention both Dungeons and Dragons and studying Japanese in the same paragraph? That really can't be a good thing...

Zack



Zack
http://www.mediafire.com/?mymzjv1ywfg
http://www.megaupload.com/?d=LOLVXC2K

Got through the edits yesterday and started the build, just finished about an hour or so ago. Plenty of people have mentioned wanting Zack to complement Aerith, so here you go.

The hair was actually pretty easy. He only has a few big spikes in a symmetrical arrangement, so it's not a terrible build. I'm trying some new things with the layouts and instructions. Pages are packed considerably tighter, but I think it works. The instructions are getting more concise, but I think I've got a good method to compensate for that. Let me know if it's no good.

I won't lie, he has some balance issues. I'll try to get back to work on making stands. I'm probably going to need to make a new template that will support models as large as Barret or Cait Sith, but still fit reasonably on a page.


I've got all the parts of the Goblin Pack either tested or out for testing, so the gears of the machine are beginning to turn on their own. I still need to get layouts for weapons, and I still need SUGGESTIONS for which weapons to include (hint hint: start talkin' kids, or you won't see anything you want in the pack). I also want to see some results on the custom texture contest. What's the point of giving you the chance to participate if you don't participate?


Well, back to business as usual. Still got Tifa, Yuffie, and Vincent to take care of. Anyone working on some new FFX/FFXI models yet?



And on a completely unrelated note, having watched all four seasons of the new series of Doctor Who in under 72 hours, I can safely say, that show is fantastic.

Torchwood's not bad either...

Monday, March 9, 2009

Red XIII



Red XIII
http://www.megaupload.com/?d=H8ZRX4DM
http://www.mediafire.com/?yzmwnyolniy

Would've had this finished and uploaded last night, but a friend of mine managed to talk my into playing D&D with he and his pals all yesterday (it was my first time playing and I must say I rather enjoyed it). The mane is a little tricky, and I briefly considered simplifying it like I did with part of Cloud's hair, but I really like the finished product (even if my build looks like crap), and with the right instructions, it isn't too difficult to follow.

Combined, little twists and whatnot in the body can cause the front paws to pull up and not touch the ground when seated. Honestly, it isn't obvious enough for me to care about, but I know some people do, so I'm planning to use this as an excuse to do stands for all the FFVIII characters I've done so far (as gluing his feet down are the easiest, though perhaps not the most elegant, way to forcefully correct the issue). However, I've got testbuilders waiting for me to get started on stuff in the Goblin Pack, and that takes priority. I'll probably tack the stands on to whatever my next update is, possibly another short video, possibly just a visual update on where the Goblin Pack Project stands.

Edit: Forgot to mention, if you've downloaded Red XIII, you may have noticed I packed the pages a bit tighter than usual. I've been cramming the Goblin Pack pages as tight as I possibly can, and I was trying it out with something I would be building more immediately. I think it turned out alright. As long as the parts are numbered, you can kind of let logical processing in the layout slip a bit.

Anyway, you know the usual deal. Requests, questions, complaints, knockers, blah blah blah, contact.

Also Edit: Just got a rather sophisticated model request, and I ended up spewing so much text at him in e-mail that it was worth copying and pasting most of what I said into an Official Request Policy post (look to your left).

Monday, March 2, 2009

Barret




Barret
http://www.mediafire.com/download.php?xyzjymmwned

http://www.megaupload.com/?d=2BM7GUS8


Got the editing done yesterday, built the model today. The page count is higher than some of the others, but they're all big pieces, so the build goes remarkably fast and easily. Continuing on with the party, as planned. Next will be Red XIII.



If you noticed, I've got a new backdrop for my finished shots. It's not a proper lightbox, just an old black bedsheet tacked up on the wall around the kitchen table. Either way, it looks better than my beat up, dumpster-salvaged table, and the poorly painted, faux-wood paneling on the wall. I moved the posters out from behind it, so I think I'm just going to leave it. In the three years I've lived here, I haven't once eaten at that table...

Only problem is, with a cleaner looking background, the flaws in the model are much more obvious.



Anyway, I really didn't want to do the tease thing, but I also didn't want anyone thinking I was just sitting around doing nothing. The party's growing, and Cloud's ready for release whenever that date arrives. Also I just want to keep showing off my (not)fancy new photobooth.




Now, something of moderate importance. When I put together my build roster, I started thinking, doing so many of the same kind of model in succession might get a shade monotonous. Well it is, and I'm aching for a model with real texture. So, since the Goblin Pack is a pretty massive proposition, I figure I could use some testbuilders to speed up the process.

So, if you're interested in doing some testbuils, shoot me an email or instant message or something of the like. I would prefer that you be able to use 110lb (200gsm) cardstock for the build, as it's the standard I intend to base them on. I also intend to build these with the "no-fold" curved look, so I'd like any tests done in the same fashion.

If I can get some help doing different poses and base models, the whole project will go much faster.


Also added a little poll. The question is one of preference, and there are lots of nuances to each option, but yeah, I figured it'd be worth gauging the general opinion.

My printer is already threatening me with "empty" status, so I may not have any new releases until I get a new cart in from Amazon, but who knows. It said it was empty before I started Barret, and I got 10 relatively clean looking pages out of it...

Anyway, you know the usual nonsense I say at this point, so I won't bother repeating myself.


Wednesday, February 11, 2009

Cloud WIP Video

EDIT:



Hey! Look at that, I ended up going with a streaming source. I'm still not happy with how blurry the downscaled product is, but at least it's all one in big chunk. I'll keep the higher quality files in the Mediafire folder, if anyone's interested in getting a version with text you can actually read. If you're having problems viewing, I recommend grabbing the K-Lite Codec pack, and/or using VLC Media player.

I really liked the idea of streaming, because it meant I could put together a little channel of videos of things I feel are worth displaying, so this is pretty good. I'll make some more soon (I've got one in mind that really illustrates why I break models up the way I do) and post as I get them done. Going to work on Cloud this weekend, then get started on Barret.

Until then, enjoy my irritating voice and the unfathomable boredom that can be the only explanation for why you'd watch this video.


Original post:



Part 1:
http://www.megaupload.com/?d=1EPFFVPG

Part 2:
http://www.megaupload.com/?d=UTEKMA9D

Twenty-one 13 minute clips in a shared Mediafire folder:
http://www.mediafire.com/?sharekey=9a3870cea0d9926f4012e8015643d9c82de088bcb2665458

This is the entire process of taking a Final Fantasy VII field model from raw data to a finished PDO. The whole video is 4 hours, 23 minutes long, and was done in a single sitting.

Youtube would've been the ideal method for this, but since it's all detail work, the down-scaling Youtube implements ruins any legibility. I realize it's going to be watched by many fewer people this way, but I think it's worth it to maintain some standard of quality.

If you're looking for the useful details (how to extract, which programs to use, etc.) the first few videos in the set of Mediafire clips will be all you need. If you want to listen to me ramble for 4 hours while I go through the entire editing and layout process, by all means, watch it all. I tried to explain as many reasons for why I edit and lay things out the way I do, which may be useful to novice designers.

As promised in the video, here are some helpful links specifically useful to Final Fantasy VII model extraction:

Ficedula's Homepage (home of LGP Tools)
http://www.sylphds.net/f2k3/index.html


Mirex's Homepage (home of Biturn)
http://mirex.mypage.sk/index.php?selected=1

Battle.lgp list
http://www.alhexx.com/documents/other/battle_database.txt

Sorry, no Char.lgp list. There used to be a complete index, but it's since been lost to time.


I don't think I'm going to bother with a video of the actual model construction. I always do photo documentation, and the build will take even longer than the design phase. I could do a time-lapse video, but I really don't think that'd be useful to anyone.

I may put together some other videos to illustrate some points I made while talking in the design. We'll see. In the meantime, I'll finish up the build and get it ready for release, but I'm saving that for Ninjatoes' Kingdom Hearts Cloud release, so don't get too anxious. I'll start work on Barret as soon as I'm done with Cloud.

Friday, January 9, 2009

Aerith



Aerith
http://www.megaupload.com/?d=QQWKYK92
http://www.mediafire.com/?ttgmz1kztxh

Sorry for dragging my feet on this one. I printed her out and started cutting on the first page before I realized I didn't really care that much about seeing this one done. So I ended up finding lots of distractions and excuses. Took care of some housekeeping (literally), and generally addressed the stuff one should during a break from school.




Kid's up next, and while I know plenty of people are looking forward to this one, I think I'm going to take a break for a few days, so I don't do the same thing I did with Aerith, and sit around with a half-finished model on my desk.

Periodically I remember that I actually enjoy playing video games, so you'll likely find me playing LittleBigPlanet (which I'm supposed to get via UPS later today) for the next few days. My PSN ID is Kaizo107 if anyone would care to join me.


On an all-encompassingly unrelated note: I'd like to issue a challenge to anyone who actually reads all the useless crap I say after the first few lines of text, wherein I link to the release in question. If you can answer this correctly, I'll have to think up some kind of prize.

Can anyone tell me what is odd / interesting / worthy-of-note in the first track of the Disgaea 2 Arranged soundtrack?

The challenge will remain open until someone answers it correctly, if ever. In fact, I doubt so highly that anyone will have any idea what I'm talking about that I'll give you a big hint: it's right at the beginning of the track. Why do this, you might ask? For fun. I'm just curious if anyone else has the same kind of bizarre, useless knowledge of, or interest in the same things I do.


Requests always welcome, blah blah blah, contact any time, yadda yadda yadda,

You know the drill.


Monday, December 15, 2008

Sephipalooza!


Get ready, this is gonna be a big one...




Sephipalooza!

I got bored waiting for a clear favorite to be declared, so I went ahead and did them all.





Sephiroth - Book
http://www.megaupload.com/?d=E2T7X0IN
http://www.mediafire.com/download.php?4ycmytgz2ig

Included a little joke with this one.




Sephiroth - Combat Stance
http://www.megaupload.com/?d=ATLFMX9B
http://www.mediafire.com/download.php?jli02njmulz




Sephiroth - Jenova's Head
http://www.megaupload.com/?d=AVXOGKKA
http://www.mediafire.com/download.php?c32mzyjbhbf

You can't really tell, but I went in and grabbed a screenshot from Advent Children for the nameplate on Jenova's helmet.




Sephiroth Pack (all three of my releases, plus Sane Person's original)
http://www.megaupload.com/?d=F8R77JZ4
http://www.mediafire.com/download.php?nlxxmwfnlmr





So, that's the Sephiroth pack. So much for democracy. You'd think I'd learn eventually. Any time I ask for the opinion of the people, I get little to nothing back, and just end up doing whatever I want anyway. In this case it ended up being all three. Honestly, the FFVII field models are so easy to fix-up/lay-out that there's no reason not to do as many as possible.

Anyway, as you can see, there's a bit of a height discrepency between my releases and the classic SP model. Turns out by scaling that first Cid model to .14 of the height listed in the manual, I shrank all future models to just a little bit smaller than SP's. The field models are all roughly the same height, so there's not a lot of difference between Cid (5'8") and Sephiroth (6'1"). Oh well, still good.



So, I went on a bit of a binge a few days back and tried to get as much stuff ready as I could. I'm heading down to League City for Christmas, and I wanted to keep busy, but I don't want to have to print on my mom's printer.

So here's a preview of some stuff you'll be seeing very soon:




FFX Airship - The Fahrenheit

I really wanted to keep this one a secret until it was 100% built and ready to go, but whatever. Thought this one would be really cool as soon as I found it in the model data. It's already printed, ready to build.



Threw together a simple stand for it as well. Should also make the build process a little easier (give you a stable platform to work on).




FFXI Moogles

Finally got around to laying it out again after I lost my old one when I cleaned up my papercraft folder. Pictured is the custom texture I'm going to use for my build (you know how I am about black and purple...just look around). The model is the same for house moogles and nomads, just need to apply textures as necessary. This one's also printed and ready to go.


I started thinking though, the drive to League City is about 5 hours, and I usually pack my car with all kinds of crap. I really don't want to have to worry about delicate paper models getting messed up on the trip back home, so I probably won't work on the airship or moogle until I'm safely back in Denton (probably around the New Year). That means I'll be working on lots of models I've got in the works (editing the 3D stuff, getting them laid out, etc.). As such:

I don't usually like to do this, but here's a run-down of the other stuff in my "current projects" folder.




FFVII Tiny Bronco

This thing will build much more like the kind of model airplanes you might see in a hobby store. I'd like to try getting the big "Tiny Bronco" logo on the wing, as it appears in renders, but that's a worry for later. As you can see, it's still very much in the development stages. It's likely going to be massive, just to work around some tiny little polygons I don't really want to simplify. I may change my mind later, but right now it's set to be pretty God damn big.




FFXII Balthier

Still an ongoing process. I think I'm getting close to a satisfactory pose. Just need to clean some stuff up and get it all into Pepakura. Don't worry about his head texture, this is just a version I had laying around and used for a screenshot.




FFXI Goblin Pack

This is something I've been wanting to do for a good while now. As this blog can attest, I got started with FFXI models, because they were the easiest to get into Pepakura, and because GoblinGuy did his original goblin, and got me interested in making more. As such, I've always wanted to do something of a tribute to his original, seeing as how it's pretty much responsible for all the crap you see on this blog. So, I'm planning on doing a massive goblin pack.

See, goblins can be broken down into three basic components, the head, the body, and the backpack. Each component type has various permutations (standard head, mercenary head, poses for each), and each permutation has various textures (moblins, goblins, etc), but everything fits with everything else. Thus, if so inclined, you could stick a mercenary's head on a caster's body, with a moblin backpack. My plan is to lay out each component style, texture them with everything available (or just provide the base with all the textures), and let the end-user play mix-n-match to create whatever kind of goblin they like. Also planning to lay out a bugbear and some weapons for good measure. Everything will, of course, be set to the original GoblinGuy scale.




FFVII - Zack Fair

Speaking of tributes, as many of you know, Chamoo232 is working on the Crisis Core incarnation of Zack Fair. I figure it'd be fun to throw together the oldschool field model of Zack as celebration for her release. Like I said, these things are so simple, there's no reason not to do as many as possible.

Also looking forward to the imminent release of Urashiman's FFIX Model Converter. Chamoo seems to have called dibs on doing the player characters, but I'll find something fun to do.

I've also got a lot of requests for more Chrono Cross models. I'll likely look into Kid and Glenn first, then see where it goes. Proably get plenty of that kind of stuff done during the holiday.


That's about it. I probably won't have anything new to release until I get back around the end of the month, so happy building,
always open to requests,
contact any time,
blah, blah blah,

you know how this crap works.




Monday, December 8, 2008

Harle





Harle
http://www.megaupload.com/?d=8HKUA6RU
http://www.mediafire.com/?qtmzhm0dz2z

Finished her last night around midnight, but I had my first final this morning, so I figured it was prudent to get some sleep, rather than stay up and make instructions.

The problem with making models like this, and from any of the games I've made models from, is that you spend the entire build reminiscing about the game. Normally it's no big deal, you may end up digging through your library and revisiting it for a bit, but in the case of Chrono Cross, there can be some side effects to the nostalgia...

You end up thinking through the plot again, and saying things like:

"So wait...the antagonist was actually the protagonist's father...but merged with some kind of cat-demon that attacked the protagonist when he was a kid? Only the antagonist was neither of those...he was really a giant evil computer who needed to inhabit the body of protagonist in order to access himself.

Oh God...I think I need to lie down..."

Don't get me wrong, Chrono Cross was, and still is, one of my all-time favorites. It's just that the act of explaining the plot once lead me to develop my general theory of SE games:

"If you don't sound like a crackhead trying to explain the plot, it isn't a Squaresoft game."



Anyway, I put together a simple stand reminiscent of the classic Black Mage 001 stands. Got the textures for it from the album art and that iconic image of the Frozen Flame.






Skele-kitty had the funny idea to re-color Heidegger to make a Santa model. Took about 2 minutes to recolor him, so here you go:

http://www.mediafire.com/download.php?yygzxjiwmea




I'm going to wait a bit longer to see if there's any more feedback on which Sephiroth model to do. I'm kind of surprised by how much support there is for option #3. They're all good models. Cast your vote for which you'd like to see.



Friday, December 5, 2008

Heidegger



Heidegger
http://www.megaupload.com/?d=U8NV2M3I

http://www.mediafire.com/download.php?nl5w5ymowmw


Probably could have had him done a day or two sooner, but I took the build pretty casually. The funny part is I ended up scrapping the work I'd done on him weeks ago, and edited the model from scratch to a nearly finished layout in about 3 hours.


It's like some kind of messed up Shinra board meeting...





Anyway, Harle's next on the list. I've been trying to get my hands on animation data to give her a proper pose, but the game just hasn't been broken down like others have. Not yet anyway. I'm going to have to pose her manually. Ideally I'd want her in the game's battle stance, but I'm beginning to learn you shouldn't aim too high when installing bones yourself.



With Balthier, I wanted to get him into the pose pictured on the right. The reality is, without animation data applied to the model, I'm going to have to settle for about what I've got (on the left). It'll match Steph's Fran a bit better this way, but I must say I won't be as happy with it as I would be a legitimate animation-based pose.

I'm planning to get some request delivery done soon. I still need to resize that Axe, and maybe throw together a layout for Reeve that someone requested in passing. To the person waiting on the axe, I'll upload it to the shared folder and put the link in the chat window, but I'm not going to post it in the main section, because the last time I posted and untested, experimental non-"official release," it ended up on Paperkraft.net and got about 300 downloads. (I wonder if that troll from the /po/ thread that started all this is reading...if so, I'd like to think I learned my lesson pretty quickly, and am still trying to adhere to it.)

Finally, speaking of requests, I've already got a Sephiroth on my shelf (Sane_Person's), so I'm not making the new model for myself. As such, I really want to make sure I build the one that'll satisfy the most people. Not that I can't just do others later, but yeah, I'd sooner get it as close to right the first time as I can.
So, I'll make this very simple. The following image has the three versions I'm considering (you've seen them before), with numbers marking each. I'll keep a simple tally.

Reply to this post with the number of the model you'd like to see.



I know the vast majority of you people are just lurking, but if you have any interest in building a new Sephiroth model, speak up.




Monday, November 17, 2008

Cait Sith

I'm beginning to wonder if I should check into a clinic or something...




Cait Sith
http://www.megaupload.com/?d=844NV0Z5
http://www.mediafire.com/?zl4mmnbnqzy


But then I'd end up in front of a crowd and say something like, "Hello, my name is Kaizo, and I'm addicted to papercraft."
Then Bob Saget would say something about it not being a real addiction unless you've sucked "toes" for it. Then some crackhead would tell everyone to boo me, then my Half Baked joke would run its course and I wouldn't know where to go from there...

Anyway, yeah, Cait Sith. If it isn't slowly becoming apparent, I've always had a thing for the Gambler job classes in Final Fantasy. Always wanted to model the Blackjack as tribute to Setzer, or maybe do his Kingdom Hearts incarnation. Then again, Nomura really messed with the character design for that one. And there's always FFVI DS coming. That could yield some really fun models. I still need to see if I can't get some OpenGL capture stuff going for FFIV DS.



Maybe I'll do Barrett next to get a little party going.

I would've had this done a little sooner, but I couldn't crop the photos for the instructions. A word of advice: if you've got Fraps installed and aren't using it regularly, disable video capture. Nothing like accidentally hitting F11 and finding out two days later that you recorded about 95gb of South Park running in VLC, and filled up the last free bits on the hard drive PhotoShop uses for scratch.

Anyway, I think I'm done with releases for now...at least for the next few days. Requests always welcome, as usual. Contact me if you need anything, or just want to babble at a random stranger.
Whatever, shop's always open.

Sunday, November 16, 2008

Cid

Remember what I said about taking a break, like...36 hours ago?
I'm a hopeless addict...
Anyway, here's Cid:




http://www.megaupload.com/?d=8P3PRBW4
http://www.mediafire.com/?z3iyk1nxyz2

In my defense, I did do the lined version, on 65lb paper, which is kind of...relaxing?...ish?

Anyway, I made a point to scale him according to Sane_Person's FFVII models.



As in I actually whipped out the instruction booklet, looked up Sephiroth's listed height, measured my finished version and got a ratio. Turns out Cid's listed as being about as tall as I am~
Poor short bastard...

Apparently I lost that layout of the FFXI Moogle while cleaning up my papercraft folder. It'd really only take a day to get it back where I want it, but...laziness. You know how these things are.

Anyway, I might release something else soon, I might not. At this point, I don't know what to expect from myself.



Isn't it awesome how many pages you can get out of an ink cartridge your printer claims is "empty?"