Showing posts with label Final Fantasy X. Show all posts
Showing posts with label Final Fantasy X. Show all posts

Tuesday, November 24, 2009

Convention Report: Arkansas Anime Festival

(Skip to the end for the actual release downloads)




Alright, so first things first: we did have internet, but I only had sporadic access to my laptop, and by the time things got going on Saturday, I was generally too busy to get any real material written out anyway. Which is also why there aren't many actual photos of the event, or any videos. So here we go:

We got out of town around 6:45 AM, and spent the next 5-5:30 in the car. Google Maps estimated about 6:30 duration, but that can be sped up by going 80MPH...the whole time. And yes, it was pointed out, there are quite a few small towns along the way. No slowing down!

As a side note, what the Hell is wrong with Oklahoma? It's just bonfires, weird smells, and terrible terrible civic planning. You get across the Arkansas state line, and it's just flat horrible plains on Oklahoma. You get over the state line again to Texas, and suddenly all the road noise is gone, because the roads are actually maintained. I never want to go back to Krebs, and I don't want to talk about why...God, what a terrible place...

Anyway, we got to the convention, set up shop (the whole frame system I worked out didn't quite function the way I wanted, but it was sufficient. And if you aren't at the table, people are surprisingly good about not pawing at your wares.

The convention was really quite small. Most of the attendees were locals either from Fayetteville or who just did the local Arkansas circuit. However, there were quite a number of booth folk who got recruited at Anime Fest in Dallas when we did, particularly our awesome neighbors, also Dallas locals, Badger Tea Company. I gotta say, if we'd been set up next to anyone else in the vendor's room, the convention would not have been as good.

By the way, never refer to yourself as "the bald guy," when you only have a crew-cut and there is an actually shaved-clean bald guy sitting at the next table over.

Here's the banner which will wait on my wall until it's needed again (also check out some of the cool crap I got in the mail from the SE Member's site...a fan).





This one got scrawled after the first day, wherein the most common question was "are they really made of paper?" Which of course prompted the handful of friends I made to just wander by the booth and say things like, "So, I just have on last question...are they really made out of just paper?"
Aha...haha...haaah.
-____-
All of you.

One of the funnier events at the booth, apart from the constant, hilarious exchange of smarm with Lacy (Badger), was when a girl came by and asked for my autograph. Autograph? I responded with confusion as to why she wanted my signature, to which she responded with more confusion as to why I was hesitant. Eventually I just scribbled the blog's URL and she wandered off, confused by my whole deal. A few of the people nearby (folks who would later actually sit through my panels) had a laugh about how ludicrous the entire event was.

I can guarantee my signature will never be worth anything...

Anyhow, we ran three panels, two "make and takes," wherein we supplied (some of) the necessary materials to build the Cactuar and Moogle respectively, then one Sunday afternoon on design. Here's how the panels went, since we didn't get video: they were horrible. Unbelievably horrible. To the six of you who actually stuck it out for all three: I thank you, you brave souls. The final panel was physically painful. My laptop wouldn't work with the projector, we were stuck in a tiny little room, and as anyone who reads regularly will know, this is not the sort of hobby that makes for interesting live action. I was hoping to answer any specific questions there, but really, having a look at this site is so much better than me actually being there to explain. Sorry for how terrible it was folks, if you're reading, and yes, I'm fully aware of how bad it was.



It's worth mentioning, though, that we had a lot of scheduling problems, which contributed (a bit) to the lack of attendees at the panels. Yes, loads of people opted to leave as they went on, mainly because we got severely short-handed on cutting implements and general time restrictions, but we also had some other things to contend with. See the time of that Bishi auction? Yeah...



There was this girl cosplaying as Ed there. I'll be completely honest: I fell madly in love with her in a little less than 15 seconds. However, that Bishi auction was far more intriguing, considering it was the papercraft panel or that. But yeah, every other guy there seemed to be as keen on her as I was, so it's not like there was any sort of loss. But you see what I mean about scheduling issues. Bishi auction to compete with for the first, early morning for the second (early for gamers anyway), and afternoon (when everyone is getting ready to get out of town) for the last. I'm not saying they were worth attending in the least, but yeah, in future I'll probably avoid the panels in favor of just some booth space.

By the way, that schedule's taken out of context, have a look at the full page for Sunday:



A schedule full of one-liners, then a big ol' paragraph about nothing. One guess as to who actually wrote the summaries for the papercraft panels...



I had this whole plan worked out to dress as "professor Kaizo" for the panels, but by the time you actually get around to it, realize how small the group is, and how boring it's going to be on its own, the prospect of doing it all in character as a lecturing old geezer seems a bit unattractive. Just the same though, finding a jacket with actual elbow patches for $10 at Goodwill was kind of awesome. Now I just need some survival patches. The wool is quite nice when it's chilly, as I just discovered, walking back from class.



Even got an awesome beard from the Party Store.
(My mom made the Moogle cap a while back, that just happened to be on the desk fan I felt would be a good place to hang the beard.)



Had a lot of materials left over after the booth and the panels. Not sure what I'm going to do with them. I could potentially remake a few models. Maybe have a look around on Craigslist to see if I can unload them on locals. Maybe save them for a potential convention in the future.

So here's a funny question: you've got a bunch of models to transport. How do you move them about 400 miles? Do you get a bunch of boxes, fill them with packing peanuts, and give every model plenty of padding? OR do you throw them loose into your trunk and hope for the best?



That's right! In the trunk they go! This method worked hilariously well. Loaded them like this in my apartment parking lot, opened the trunk again in the hotel parking garage, and not a one had shifted even slightly. It was fantastic. Honestly, the models suffered more causalities out of the trunk (like when Ian rolled over my Blitzball on his bed). But that's to be expected. Really, minimal repair work necessary. I was kind of upset by everything getting rained on in the initial load, but for the most part everything worked out fine.

So here's the thing, the convention was overall a great success. It gave me the chance to see how running a booth and panels works out, but on a small scale, and as such, set me up with an immediate safety net of people I saw regularly throughout the day.

Remember that Bishi auction for the "Masquerade Ball?" Well, while wandering around killing time beforehand (knowing inevitably that I'd only have a look then go back to my room rather than dance), we ran into some of the folks who actually stuck it out through all of the panels and showed real interest in the hobby. One of the guys (Krüz) was actually working on the Cactuar at the time, so I ended up sitting around with them while Ian wandered off to check out the ball. Eventually a few decks of Munchkin made their way on to the table, and a few hours later, with a few more people joining the fray, we had reached complete decoherence, and were basically just sitting around laughing our asses off.



(We were playing by Epic rules with all but a few of the expansion packs, and I dropped the effect pretty early that required you play to 22, not 20. I actually won, despite it being my second attempt at the game, in the most anti-climactic way possible: against a level 1 armchair. In my defense, I tried to take it back to keep the game going longer, but everyone was ready to call it after like 3 hours. I think my hands are the ones in the top right, doing something unnatural.)

So, the funny thing is, on the way home, Ian and I were both recalling how the whole event had been sort of a confidence boost. He hung out with some lovely ladies (even though the combination of Captain Morgan, a rave the first night, and some big ol' pirate boots basically sapped all his strength), and had a good time. I, however, found confidence in a different place. You'd expect having real people tell me my stuff is "amazing," and that I was "unbelievably epic" for doing it all, would be the good stuff. You'd be wrong. I'm numb to all that now. Heard it too many times. What boosted my confidence was when someone asked if I was an improv comedian by trade, because I'd been getting so many laughs in the panels and hanging out with people after events of the day died down.

While sitting around Saturday morning before heading down to the table, Ian and I came across the following infomercial, surfing through the hotel's TV selection:



We brought this thing up whilst playing Munchkin to great amusement of our companions. The kilted fellow (whose name I believe is Chris, apologies if you're reading, but real names weren't tossed around much, apart from when we discovered that I'm plagued with the banter gene, and babbled a bit about my second-hand name {which is what prompted the question about being a comic}) actually got a video of me doing the "Ninja whisper," so that may surface eventually. I found the Youtube clip Sunday morning, so he brought it up on his Blackberry during the 11AM panel. All good fun.

Ancient Asian metalworking secrets...



(You can stop scrolling now)


Gabranth's Helmet
http://www.mediafire.com/?23idy2dhyag
http://www.megaupload.com/?d=CKN6W54G

It should be noted about the scale: It fits me like a glove. So much so that it stays stable on my face. Now, I've got a fairly large head, but I shave it, so as usual, I think I'm a decent representative of a generic size. Good luck with it.






Lulu's Cactuar and Moogle
Cactuar: http://www.mediafire.com/?zrcndkgn4g0
Moogle: http://www.mediafire.com/?hkm4nmotzoe

The moogle is a revisit of Lulu's Moogle, and the Cactuar is just the equivalent. I did these layouts looking for models simple enough for beginners, but interesting enough to be worth building. I don't have full instructions for them because I was speed building in an attempt to time myself. Wanted something buildable within the panel time limit. They weren't, but I'm still happy with the finished products. I'll have the PDOs for now, as minimal instructions for the brave panelists trying to finish on their own. Remember to download my standard fonts from Dafont to use the PDO effectively.



Hoo...
With all that said, I'll go ahead and note that I won't be working on any new releases for about two weeks. This weekend's Thanksgiving, but I've got two research papers due next week, so I'm opting to stay in Denton rather than head down to my Mom's in League City, and basically live at the library for the long weekend. Rousseau and Democritus, bring it on!

Chenille and I are still looking for some more competition for our Final Fantasy IX party build contest, so shoot me a message if you're interested. We're going to be dueling it out on Ustream with the multi-webcam option. At the moment, it looks like it will be taking place over Christmas break, when everyone's got free time. The more the merrier, et cetera.

You know the usual drill. Stay tuned...

Wednesday, March 18, 2009

Video 4: FFX/X-2 Process




http://www.megaupload.com/?d=4DDSFSXI

There've been a handful of people who've asked about requests or how to go about this, etc. and it's much easier to just show you how to do it than try to explain. I'm sure more people want to see this than just the few who've asked, so, enjoy.

I'm not sure what went wrong, but in the recording process these little millisecond skips started to accumulate in the narration. For the first...third or so of the video, it's in sync, but by the end there's a solid few seconds between what I'm saying and what's actually happening on screen. Apologies. I tried what I knew to correct it, but to no avail.

As always, the download is the original video, which is completely legible. The Megavideo version is pretty blurry.

Links, as promised:

DVD Decrypter

FFProject.net (home of just about everything used in this video)

Rumiano's Blog (home of Chargeur)

You'll need to make an account on FFproject to download files, I think, and you'll need to do a little searching around, but that link should be all you need. As I said, the Collada plugin comes with Chargeur so that just leaves you to obtain 3DS Max. I'm going to just assume you've already got copies of the games.

I'm going to stop posting these videos for download in the Mediafire folder because, well, no one downloads them. It's a lot of extra trouble for me, and it's not worth it (plus the process of splitting the videos for Mediafire size seems to be corrupting this video...rather just scrap the whole notion). I'll still upload the higher res videos to Megaupload, since I don't have to do any chopping after the fact to fit within their size restrictions (no need to upload videos 2 and 3, because they were only recorded at 640x480; Megavideo is true to that).



As I write this I'm about half way through my spring break. Really wish I could be accomplishing more but...well, I enjoy sleep. Recorded this video last night, and after my general morning routine (should be read: lazy process of waking up around noonish), I'm going to get started on the next video, which will be for the FFXI extraction/basic editing process (as well as some demonstrative excuses as to why the Goblin Project is taking so God damn long).

Now if you'll excuse me, I believe I have some leftover Quiznos to consume.

Saturday, February 7, 2009

The Fahrenheit




The Fahrenheit
http://www.megaupload.com/?d=SNOTP0QS
http://www.mediafire.com/download.php?1gzxmwudzzo

Sorry for dragging my feet with this one for so long. I think I kind of over-hyped it in my mind, so I ended up avoiding it for as long as possible. Not to mention I got sick about a week ago, and unmedicated, I'm only just now getting over it.

All in all, the build was surprisingly easy. That's not to say there aren't some incredibly tedious parts to it. But It's not as difficult as it might look.

Threw together a simple stand, because those of us who like to hang things from the ceiling seem to be a minority. Anyhow, I'm pretty happy with the finished product (and yes, the ring is free-spinning).




I'll probably start working on Cloud again tomorrow (or even tonight, as I'm trying to do the 'stay up for 24 hours to fix a broken sleep schedule' thing), which includes playing with some video capture. Apparently some of you actually want to watch the incredibly boring process of model editing and whatnot.

Be warned, faithful reader, I'm going to be talking. The whole time. There will be music to distract from my annoying whine, but the whine will be everpresent just the same.

I'm kind of looking forward to shoving as many bits of wisdom (or what I've deluded myself into believing is wisdom) into the whole procedure. Should be good times.




It's highly likely that I'll finish Cloud before my projected release (which relies on a fellow with toes made of ninjas...or maybe possessing the toes of ninjas...whatever), so the next release you'll see here is probably going to be one Mr. Wallace.





Almost forgot - Lyrin took the time to testbuild a smaller scale version of the FFXI Moogle. It's laid out almost exactly the same as the original (except for a few places where the scale allowed a few pieces to remain whole where earlier they had to be split), but at nearly half the size. The smaller version also has a very simple stand (not pictured), in case you're not inclined to aerial display.

I'd say the fact that her finished version looks better than mine, at miniature proportions, is proof that it's plenty buildable.

http://www.mediafire.com/download.php?u0azjwhlozm





Now, if you'll excuse me, I think I'm going to attempt to clean my apartment.

People may die in the process.

Pray for me...

Thursday, October 23, 2008

FFX Pack




Time for an FFX multi-release.



http://rapidshare.com/files/156713240/FFX_Treasure_Chest.rar.html
http://www.megaupload.com/?d=2869015Z
http://www.mediafire.com/?tk5jwlmmzly

First up: treasure chest. Pretty standard, seemed like it would be a fun, easy build. Several sizes and textures, worth spending half an hour on and sticking on a desk somewhere.



http://rapidshare.com/files/156713828/FFX_Monkey.rar.html
http://www.megaupload.com/?d=NHT3D2ZZ
http://www.mediafire.com/?yzvymgjmdln


Next: creepy monkey. As I was building this, a word kept coming to mind. Esoteric. Vivi wanted to see how this would look, but backed out of the build when it became apparent that the thing is way creepier up close than the tiny little versions you see in the game (at various temples). This was my first custom pose for a model, so I wasn't about to just let it get tossed aside. I probably should have though; this thing was a pain to build and eerie to look at. Anyway, yeah, FFX Monkey. Woo.



http://rapidshare.com/files/156714678/Blitzball.rar.html
http://www.megaupload.com/?d=XG0AGOGR
http://www.mediafire.com/?ly2mtn2mmyl


Finally: Blitzball! Made two sizes, surprisingly easy to build. Don't think I need to justify building a blitzball.

However, the blitzball helps me segue into housekeeping matters. I've upgraded to Pepakura Designer 3, and with it Pepakura 3 locked formats. You can always get Viewer 3 from the Pepakura site for free (look to your left), and it functions independantly of Designer and Viewer 2, so it won't overwrite anything. But this draws attention to locked formats. I have no problem releasing unlocked PDOs to people who specifically request them, I'm just not comfortable releasing them en masse. The blitzball would be a great model to customize (like editing the skin to make some manner of fictional team ball? I don't know, whatever). So if you'd like an unlocked version of anything I've released, don't hesitate to send me an e-mail and I'll get you everything you need. You just have to be willing to post your results, like this guy:



http://www.mediafire.com/?yz3m2yn5qfy

This fellow, Whitechronowolf, has put the time in to make a properly life-size Myochin Kabuto. I'm happy to post results for any custom work you'd like to share. Just be sure to include a picture of the finished version, especially if it's as awesome as this one (the facial expression really sells it).

But back to business: with Designer 3 I've also started making PDFs at a higher resolution. It's a slight improvement visually, and it makes a noticable difference in the filesize, but I think it's worth it. Regarding file sizes: you may have noticed I've started including MediaFire links. Rapidshare and Megaupload just don't quite get the job done as well as they could, so I'm going to be working on re-releasing everything up to this point and loading them into a shared MediaFire folder (look to your left again), so you can browse the files as a group without having to search all over the blog.

I've also added one of those chat gadgets. Not sure if anyone cares to use it, but if you like, it's there. Shout away, as they say.

This will probably be my last release for a while. I've got a lot of big models on my proverbial plate, and I'd like to get a few of them knocked out without any other distractions. Not to mention my big folder of other people's models I never have time to work on (I'm just as much another builder as contributor). Anyway, figured I'd give you a heads up on what to expect in the next month or so.



I'm working on a layout of FFXI's rendition of Odin for Haywan, the fellow who runs PapercraftMuseum (go sign up at the forums...enough people frequenting them and it could become a mighty nice little papercrafter's hub). What's frightening is, as messy as the horse looks, it's almost ready to go. I just need to finish breaking up the face, then arranging all the pieces on the pages. After that, I'll likely wait a bit to get started on Odin himself.



I've already basically said the Paine version of FFX-2's Lady Luck dresssphere is on the way (and honestly I can't express how much I want to see this model finished). I've had to do some work on the left arm (intersecting faces and whatnot), but she's just about ready to go. More or less the same situation as the horse. Need to break up the face, then arrange it all. And yes, it occurs to me that there's an awful lot of purple on my desktop. But hey, Aristotle said purple was the best color. That's gotta count for something, right?



Finally, Balthier. I know there are plenty of people out there who want to build this as much as I do. He's actually ready to be loaded in Pepakura, but as you can see, he's in a generic model viewer sort of pose. I can't just release something bland like that, so I'm working on giving him bones and a decent pose. I've only been using 3DS Max 9 for about two weeks, so I'm still learning my way around it, but I think he's coming along nicely. Just need to spend a day with the model and make it perfect.



So if you've been thinking about building one of my earlier releases, but haven't gotten around to printing it yet, hold off a few days. I'll have all my old releases loaded into a shared MediaFire folder, as updated as they're ever going to get. It may be a bit before my next release, but I'm always open for requests, suggestions, questions, or even random babble. Drop me a metaphorical line any time.




We'll call this something like a teaser...

Monday, October 13, 2008

Lulu's Moogle



Lulu's Moogle
http://rapidshare.com/files/153496320/Lulu_s_Moogle.rar.html
http://www.megaupload.com/?d=1AHAF1D1

Threw the .PDO together last night, seemed promising, so here it is. Set to two scales, pictured is the larger. Figured it would be just as easy at smaller scale, but in half the number of pages. This is the first non-FFXI model I've released. Seems like it should be a momentous occasion, but the fact that I went from "hey that'd be fun" to "here it is" in under 24 hours leaves it kind of underwhelming. Anyway, Next FFXI related release will likely be more moogles, and of course the big release on the horizon is Lady Luck. Check back soon, etc.