Monday, September 7, 2009

Video 9: Tips and Tricks



This one's just a delivery on a few requests for demonstrations of some basic design stuff. I expected it to be fairly quick, but the video ended up being about an hour and a half. It covers scratch posing without bones, posing with bones, "cutting" material out in the digital portion so you don't have to while building, and finally some basic ideas when texture editing.

Started recording the video, got through all the posing stuff, but then everything started to freeze up after about 45 minutes. Decided to keep what I had and start with a second recording, which worked pretty nicely, as closing Audacity and Camtasia flushed out the memory and whatnot. Then I finished up the video, started watching it in Movie Maker to do the basic editing, and realized that I forgot about tex editing. So I just tacked on a third portion as well. It's really a poor execution, but it does the job.

A bit of warning: for the second portion, Audacity froze up right before I could save the project or export an MP3, so I had to make due with the temporary files it didn't have time to delete. Mainly there are just some volume issues. It doesn't get in the way of understanding what's going on, it just might be a bit annoying if you've got your stereo/headphones turned up when the volume starts to go wonky.



I've been wanting to do one final video, but it might be a bit before I can organize my thoughts enough to make a video and post. If I get around to it, it'll be a big post that serves as an "introduction to papercraft." We'll see.

I'd also like to get back to broadcasting my work time on Ustream.tv. There might be all of two people who actually watch it, but whatever. It's remarkable how little memory/processing power/bandwidth the whole affair consumes, so I figure why not.

Finally, in semi-related news, I've changed the layout again. I've been wanting to get it into a 3-column configuration, but it took a while to find a tutorial that actually covered all the necessary template modifications to pull it off correctly. I like it. I'll probably keep making little adjustments until it's just right.



In the mean time, all the usual platitudes, etc..

2 comments:

n said...

Hello,

Working on a project that involves the highwind and was curious about its measurements if it was... Real. Thinking of scaling it down to fit into the model I am making...

Thank you,
Me

Kaizo said...

Not quite sure what you mean. If you have a specific question about the model, you should ask the author, Urashiman.

You can find his blog at
http://sd-sascha.blogspot.com/